EarlAguilera, Ph. D. Faculty Profile

Earl Aguilera, Ph. D.
Associate Professor
- earl.aguilera@csueastbay.edu
- (510) 885-7439
- AE 217
- Schedule using Calendly link below.
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Dr. Aguilera often describes himself as a scholar of critical digital literacies (CDL). For him and his collaborators, CDL can be defined in two ways:
- First, CDL can be understood as using the tools of Critical Theory to navigate, interrogate, and critique digital technologies and the ways they reinforce structures of power, ideology, and inequity in society today.
- Secondly, CDL seeks to highlight the voices of young people, community organizations, and activists using digital technologies themselves to navigate, interrogate, and resist structures of hierarchical oppression in their everyday lives.
- Critical Pedagogy
- Online Learning
- Multicultural Education
- Literacy Education
- Critical Media Literacy
- Game Based Learning
- Multimodality
- Discourse Analysis
- Adolescent and Adult Literacies
- English/Language Arts Teaching Methods
- The New Literacy Studies
- Digital Humanities
- Critical Computational Studies
- Ph.D., Learning, Literacy, and Technology, Arizona State University 2018)M.A. Reading, New Jersey City University (May 2014)B.A., English/Secondary Education, St. Joseph’s University (2008)
Fall Semester 2025
Course # Sec Course Title Days From To Location Campus TED 528 48SS Tech in the SS Classroom M 5:00PM 8:30PM WEB-SYNCH Online Campus EDUI 640 02 Research in Educ. Tech. TH 5:00PM 8:45PM WEB-SYNCH Online Campus TED 528 02 Tech in the SS Classroom W 5:00PM 8:15PM WEB-SYNCH Online Campus Below is a list of selected publications. Email him if you need access to anything.
Aguilera, E. (2023). Digital literacies and interactive media: A framework for multimodal analysis. Routledge.
Aguilera, E. & Salazar, C. (2023). Critical digital pedagogy in the platform society. Oxford Research Encyclopedia of Education.
Aguilera, E. (2022). Theorizing whiteness as a proceduralized ideology in videogames. Journal of Games Criticism, 5(Bonus Issue A). 1-21.
Aguilera, E., & de Roock, R. (2022). Digital Game-Based Learning: Foundations, Applications, and Critical Issues. In Oxford Research Encyclopedia of Education.
Aguilera, E., & Pandya, J. Z. (2021). Critical literacies in a digital age: current and future issues. Pedagogies: An International Journal, 16(2), 103-110.
Mehta, R. & Aguilera, E. (2020). A critical approach to humanizing pedagogies in online teaching and learning. Journal of Information and Learning Technology, 37(3), 109-120.
Aguilera, E. & Lopez, G. (2020). Centering first-generation students’ lived experiences through critical digital storytelling. Journal of Adolescent and Adult Literacy, 63(5). DOI: 10.1002/jaal.1037
Aguilera, E. Stewart, O.G., Perez Cortes, L., & Mawasi, A. (2019). Seeing beyond the screen: A multidimensional framework for understanding digital-age literacies. In Sullivan, P. M., Lantz, J. J. & Sullivan, B. (Eds.), Handbook of Research on Integrating Digital Technology with Literacy Pedagogies. Hershey, PA: IGI Global.Aguilera, E. & Pandya, J.Z. (2018). Critical digital literacies. LSLP Micro-Papers, 54. Available from
Aguilera, E. (2017). More than bits and bytes: Developing digital literacies beyond the screen. Literacy Today. 35(3). Available: